Colourful Pile of Old Books
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RESERVATIONS & TICKETS

TICKET SALES HAVE BEEN PAUSED FOR THE WINTER

 

WE'LL BE BACK NEXT SPRING!  

STEP ONE: PURCHASE YOUR TICKET

Choose the specific mystery you would like to solve,

and purchase a ticket online for each of the people in your party.  

STEP TWO: WATCH THE WEATHER

Your ticket can be used on any Saturday between July 3 and October 30.

You do not have to specify that date when you purchase your ticket.

STEP THREE: CONFIRM YOUR DATE

48 hours before you would like to complete your hunt,

contact us to confirm your date using the link in your confirmation email.  

(In other words, email us by noon Thursday if you plan to hunt on Saturday)

 

STEP FOUR: RECEIVE YOUR LAUNCH CODES

As soon as we receive your confirmation email,

we will send you the starting location of your hunt and the first clue.

You will not be able to Hunt without this information,

so don't forget to send that confirmation email!

PLEASE NOTE: Story Hunt tickets must be purchased at least 48 hours before they are played.

  FREQUENTLY ASKED QUESTIONS 

CHOOSE YOUR MYSTERY

The Case of the Wayward Wanderer

It is well known amongst those who believe in magic that stories have power.  Mysterious time travelers known as Wanderers use this power to influence the lives of the normal folk all over the world. When a Wanderer tells a story, it will come true.  These benevolent beings walk through time, stopping in places of strife and using their storytelling powers to readjust real-life stories that are edging toward disaster. 

 

  Unfortunately, one of these Wanderers slipped over to the Dark Side and has not only been telling stories that increase catastrophic events, but has also been kidnapping other Wanderers so no one can stop his dastardly plan.  He's been so successful at this strategy, that there is just one Wanderer left, and he's gone into hiding.  Your challenge is to follow the clues that The Last Storyteller has left for you

up and down the time stream.  Can you stop the Wayward Wanderer and save the Last Storyteller? 

This Story Hunt is 1 mile long, and begins somewhere near the Fiddler's Green Shops on Hopmeadow Street (you'll receive directions to the first stop when you confirm your ticket).  The Hunt will last about 1.5 to 2 hours, depending on how long you choose to stop and eat.

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The Case of the Secret Spellbindery

The Grimoire, or spellbook, is a wizard's most valuable possession. Not only does it describe the finer points of complicated enchantments, but for some very powerful warlocks, the Grimoire may also serve as a repository for magical spirits as well. 

While ordinary books are created in a publishing house, a Grimoire can only be created in a Spellbindery. And if a malevolent wizard happened to establish a clandestine magical press for the sole purpose of turning out spellbooks infused with unpleasant (nay, downright sinister) spirits, well... it would be incumbent upon the honorable and virtuous magicians of the area to uncover this secret workshop and perhaps even duel the disreputable overlords to return said Spellbindery to the production of dignified and respectable magic.  

Can you locate the Secret Spellbindery and release it from the grip of the corrupt magicians? 

This Story Hunt is 1 mile long, and begins somewhere near the Fiddler's Green Shops on Hopmeadow Street (you'll receive directions to the first stop when you confirm your ticket).  The Hunt will last about 1.5 to 2 hours, depending on how long you choose to stop and eat.